Sports And Games Codexery

Extreme sport

Activities perceived as high-risk, often involving speed, height, and natural forces.

Extreme sport

Extreme sports, also known as action sports, are activities perceived as involving a high degree of risk of injury or death, often featuring speed, height, physical exertion, and specialized gear. The term gained popularity in the 1990s through marketing by companies promoting the X Games and the launch of the Extreme Sports Channel and Extreme International. There is no precise definition, but a commonly used research definition describes them as competitive or self-evaluative activities subjecting participants to natural or unusual physical and mental challenges requiring fast cognitive processing.

field
Sports and recreation
known_for
Activities involving high risk, speed, height, and uncontrollable environmental variables
notable_early_event
First modern bungee jumps by the Dangerous Sports Club on 1 April 1979 from Clifton Suspension Bridge

Lore & Background

The term 'extreme sports' may trace to a phrase often attributed to Ernest Hemingway: 'There are only three sports: bullfighting, motor racing, and mountaineering; all the rest are merely games.' This phrase, possibly invented by writer Barnaby Conrad or automotive author Ken Purdy, implied that true sport involved the possibility of death. The Dangerous Sports Club of Oxford University, founded by David Kirke, Chris Baker, Ed Hulton, and Alan Weston, gained attention by inventing modern bungee jumping, making the first jumps on 1 April 1979 from Clifton Suspension Bridge, followed by jumps from the Golden Gate Bridge and the Royal Gorge Suspension Bridge. The club also pioneered surrealist skiing and activities such as zorbing, BASE jumping, and hang gliding from active volcanoes.

Reader's Guide

Extreme sports represent a significant cultural and commercial shift in how physical challenges are perceived and marketed. They differ from traditional sports due to inherently uncontrollable environmental variables like wind, snow, water, and mountains, which affect outcomes. While traditional sports use objective criteria like distance or time, extreme sports often rely on subjective and aesthetic judgment, leading to evolving standards. The commercial promotion of the term through the X Games and media channels has blurred the line between genuine risk and marketing hype. Some researchers define 'true' extreme sports as activities where a mismanaged accident most likely results in death, separating them from adrenaline-focused marketing. These sports have also attracted disabled participants, with organizations like Adaptive Action Sports increasing access and awareness. Despite perceived dangers, extreme sports can provide mental and physical health benefits and opportunities for extraordinary human experiences similar to meditation.

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